We are all addicts now

Mobile App Design

Rewire Your Brain

At-A-Glance

‘Dopami’ is a CBT-based psychotherapy app designed for modern day people who are living in a time of unprecedented access to instant gratifications, high-dopamine stimuli. Dopami aims to induce adequate level of dopamine for each individuals allowing them to have a pleasurable rehab journey.

Solo Project

My Role: Product & visual Design, user research



Timeline: Sept 2024-Oct 2024



Tools: Figma, Miro



Starting thoughts…

We are now all addicts!

As a curious observer of human nature, I’ve noticed many of my peers are struggling with minor addictions that prevent them from focusing on their main goals in life.

Solution

Make the journey pleasurable

During my research, i discovered that simply

abstaining from addictive behavior alone is not a

long term solution. To rewire the reward circuit, it’s necessary to plan carefully to inducing the right amount of dopamine for each individual and to use techniques that trick the brain into motivation.

Your AI Therapists

Dopami provides 24/7 support, whether you want to chat casually about your day, engage in interactive CBT sessions, or even discuss your musical preference.

Track, Prevent, Conquer

Track your Dopamine level by logging in your daily activities. Learn from your recent setback. Defeat your addiction.

Gamify your journey

The more you engage with your therapist, accomplish your daily tasks and classes, take quizzes, the greater rewards you can earn.

01. Discover

What should we focus on to help people recover from addiction?

Secondary Research

Staring from white paper research, I began to understand the mechanism behind the addiction. Also I stumbled upon a very interesting social trend

that's worth looking to get a good context and

insights.

"Okay! Now I understand that dopamine is the key to addiction and people are attempting to abstain from activities that trigger it's release. Why is this trend so popular and controversial? Let's hear them out!"

Screener Survey

While looking at above results, I became curious about factors that might contribute to the controversial opinion during the dopamine detox process. Firstly, I conducted screeners to gather general statistics and identify suitable interviewees.

30

Respondents

"It's concerning that many young people are struggling with moderate addiction to specific activities and lot of them have attempted self treatment without success. I'm curious about their self guided therapy and factors that contributed to their success or failure."

User Interview

Throughout the screener i was able to select 5 interviewees who have tried either self guided therapy or in-person therapy.

Highlight

71% of participants said that they’ve tried self guided treatments online resources when they first recognized their addictive behavior.

They thought they could treat their addiction on their own because the symptoms were mild when they first realized it.

Biggest deterring factor to try in-person treatments was time and

cost of visits. some also felt repulsed and ashamed to explain their symptoms in person.

While all participants reported temporary benefits during the fasting period, at some point they tend to return to the mild-severe addiction state.

"Recognizing one's addiction and seeking treatment before it reaches a severe seem crucial. Unfortunately ineffective self guided treatments often worsen the symptoms ultimately, leading to in person therapy with medication which costs more time and resources."

Competitor Analysis

I started monitoring direct and indirect competitors that provide similar concepts to my product: treatment, motivation and monitoring. By doing so I was able to gather ideas and solutions for improving the user experience by implementing different features.

Prioritization Matrix

I used 2x2 Prioritization Matrix to categorize the needs based on users necessity and priority. Then, i decided on minimum viable product (MVP) features for the product.

Research synthesis

After having done the user and desk research, I synthesized the data and insights to find seven pain points that are crucial for users to succeed.

PAIN POINTS

02. EMPATHIZE

Understanding users' pain points

User Persona & Journey Map

Based on the research findings, I have prioritized the MZ generation who exhibit addiction to specific categories as our primary target audience.

HOW MIGHT WE MOTIVATE PEOPLE TO STAY ON TRACK DURING THE RECOVERY PROCESS?

03. IDEATE

Helping users achieve their goals easily.

Crazy 8s

After having done the research and narrowing down to few MVPs, I started sketching ideas on a paper divided by 8 containers. Allocating one minute per container, I could come up with various ideas and solutions for my product.

Information Architecture

Based on previous knowledge and findings, I created an Information Architecture

that meets user expectations

04. PROTOTYPE

Bringing value to the users

Lo-Fi Wireframing

I produced wireframes for multiple design variations for testing and Feedback.

Visual Style

I created a visual style that fits my product identity.

Design System

I implemented the design system using the Atomic Design methodology. To start, I built a catalog of tokens such as patterns, colors, text styles, icons and grid system. This provided me with set of design guidelines that promote a consistent design language.

Usability Testing

I conducted a usability test with five users in my target demographic using the prototype to see how user friendly the service is.

Pain point

  1. “Like” button in Doctor’s profile is hard to reach.

  1. Alert section in track is not visually highlighting.

  1. “see all” feature doesnt’ align with other pages in

doctor’s post screen.

Put the "like" button where comfort of reachability can be achieved.

Gave the setback alert tab more contrast to be visually alarming.

Positioned "see all" text to the top right to align with my design system.

High Fidelity Design

We are all addicts now

Mobile App Design

Rewire Your Brain

At-A-Glance

‘Dopami’ is a CBT-based psychotherapy app designed for modern day people who are living in a time of unprecedented access to instant gratifications, high-dopamine stimuli. Dopami aims to induce adequate level of dopamine for each individuals allowing them to have a pleasurable rehab journey.

Mobile App Design

Rewire Your Brain

At-A-Glance

‘Dopami’ is a CBT-based psychotherapy app designed for modern day people who are living in a time of unprecedented access to instant gratifications, high-dopamine stimuli. Dopami aims to induce adequate level of dopamine for each individuals allowing them to have a pleasurable rehab journey.

Solo Project

My Role


Product Design, User research, Visual Design







Timeline


Sept 2024- Oct 2024

Tools


Figma, Miro

Starting thoughts…

We are now all

addicts to a degree

As a curious observer of human nature, I’ve noticed many of my peers are struggling with minor addictions that prevent them from focusing on their main goals in life.

Solo Project

My Role


Product Design, User research

Visual Design







Timeline


Sept 2024- Oct 2024

Tools


Figma, Miro

Starting thoughts…

We are now all addicts
to a degree

As a curious observer of human nature, I’ve noticed many of my peers are struggling with minor addictions that prevent them from focusing on their main goals in life.

SOLUTION

During my research, i discovered that simply

abstaining from addictive behavior alone is not a

long term solution. To rewire the reward circuit, it’s

necessary to plan carefully to inducing the right

amount of dopamine for each individual and to use

techniques that trick the brain into motivation.

Make the journey

pleasurable

Make the journey

pleasurable

During my research, i discovered that simply abstaining from addictive behavior alone is not a long term solution. To rewire the reward circuit, it’s necessary to plan carefully to inducing the right amount of dopamine for each individual and to use

techniques that trick the brain into motivation.

Solution

Your AI Therapists

Your AI Therapists

Dopami provides 24/7 support, whether you want

to chat casually about your day, engage in

interactive CBT sessions, or even discuss your

musical preference.

Dopami provides 24/7 support, whether you want to chat casually about your day, engage in interactive CBT sessions, or even discuss your musical preference.

Gamify your journey

The more you engage with your therapist, accomplish your daily tasks and classes, take quizzes, the greater rewards you can earn.

01. Discover

What should we focus on to help people recover from addiction?

Secondary Research

Staring from white paper research, I began to understand the mechanism

behind the addiction. Also I stumbled upon a very interesting social trend

that's worth looking to get a good context and insights.

Track, Prevent, Conquer

Track your Dopamine level by logging in your daily activities. Learn from your recent setback. Defeat your addiction.

Track, Prevent, Conquer

Track your Dopamine level by logging in your daily activities. Learn from your recent setback. Defeat your addiction.

Gamify your journey

The more you engage with your therapist, accomplish your daily tasks and classes, take quizzes, the greater rewards you can earn.

01. Discover

What should we focus on to help people recover from addiction?

Secondary Research

Staring from white paper research, I began to understand the mechanism

behind the addiction. Also I stumbled upon a very interesting social trend

that's worth looking to get a good context and insights.

"Okay! Now I understand that dopamine is the key to addiction and people are

attempting to abstain from activities that trigger it's release. Why is this trend so popular and controversial? Let's hear them out!"

"Okay! Now I understand that dopamine is the key to addiction and people are

attempting to abstain from activities that trigger it's release. Why is this trend so popular and controversial? Let's hear them out!"

Screener Survey

Screener Survey

While looking at above results, I became curious about factors that might contribute

to the controversial opinion during the dopamine detox process. Firstly, I conducted screeners to gather general statistics and identify suitable interviewees.

While looking at above results, I became curious about factors that might contribute to the controversial opinion during the dopamine detox process. Firstly, I conducted screeners to gather general statistics and identify suitable interviewees.

30

30

Respondents

Respondents

"It's concerning that many young people are struggling with moderate

addiction to specific activities and lot of them have attempted self treatment

without success. I'm curious about their self guided therapy and factors that

contributed to their success or failure."

"It's concerning that many young people are struggling with moderate

addiction to specific activities and lot of them have attempted self treatment

without success. I'm curious about their self guided therapy and factors that

contributed to their success or failure."

User Interview

User Interview

5

Interviewees

5

Interviewees

Throughout the screener i was able to select 5 interviewees who have tried either

self guided therapy or in-person therapy.

Throughout the screener i was able to select interviewees who have tried either self guided therapy or in-person therapy.

Highlight

Highlight

71% of participants said that they’ve tried self guided treatments

online resources when they first recognized their addictive behavior.

71% of participants said that they’ve tried self guided treatments

online resources when they first recognized their addictive behavior.

They thought they could treat their addiction on their own because the symptoms were mild when they first realized it.

They thought they could treat their addiction on their own because the symptoms were mild when they first realized it.

Biggest deterring factor to try in-person treatments was time and

cost of visits. some also felt repulsed and ashamed to explain their symptoms in person.

Biggest deterring factor to try in-person treatments was time and

cost of visits. some also felt repulsed and ashamed to explain their symptoms in person.

While all participants reported temporary benefits during the fasting period, at some point they tend to return to the mild-severe addiction state.

While all participants reported temporary benefits during the fasting period, at some point they tend to return to the mild-severe addiction state.

"Recognizing one's addiction and seeking treatment before it reaches a severe seem crucial. Unfortunately ineffective self guided treatments often worsen the symptoms ultimately, leading to in person therapy with medication which costs more time and resources."

"Recognizing one's addiction and seeking treatment before it reaches a severe seem crucial. Unfortunately ineffective self guided treatments often worsen the symptoms ultimately, leading to in person therapy with medication which costs more time and resources."

Competitor Analysis

Competitor Analysis

I started monitoring direct and indirect competitors that provide similar concepts to my product: treatment, motivation and monitoring. By doing so I was able to gather ideas and solutions for improving the user experience by implementing different features.

I started monitoring direct and indirect competitors that provide similar concepts to my product: treatment, motivation and monitoring. By doing so I was able to gather ideas and solutions for improving the user experience by implementing different features.

Prioritization Matrix

Prioritization Matrix

I used 2x2 Prioritization Matrix to categorize the needs based on users necessity and

priority. Then, i decided on minimum viable product (MVP) features for the product.

I used 2x2 Prioritization Matrix to categorize the needs based on users necessity and priority. Then, i decided on minimum viable product (MVP) features for the product.

Research synthesis

Research synthesis

After having done the user and desk research, I synthesized the data and insights to find

seven pain points that are crucial for users to succeed.

After having done the user and desk research, I synthesized the data and insights to find seven pain points that are crucial for users to succeed.

PAIN POINTS

PAIN POINTS

02. EMPATHIZE

Understanding users' pain points

02. EMPATHIZE

Understanding users' pain points

03. IDEATE

Helping users achieve their goals easily.

User Persona & Journey Map

User Persona & Journey Map

Based on the research findings, I have prioritized the MZ generation who exhibit addiction to specific categories as our primary target audience.

Based on the research findings, I have prioritized the MZ generation who exhibit addiction to specific categories as our primary target audience.

HOW MIGHT WE MOTIVATE PEOPLE TO STAY ON TRACK

DURING THE RECOVERY PROCESS?

HOW MIGHT WE MOTIVATE PEOPLE TO STAY ON TRACK DURING THE RECOVERY PROCESS?

04. PROTOTYPE

Bringing value to the users

03. IDEATE

Helping users achieve their goals easily.

Crazy 8s

Crazy 8s

After having done the research and narrowing down to few MVPs, I started sketching

ideas on a paper divided by 8 containers. Allocating one minute per container, I could

come up with various ideas and solutions for my product.

After having done the research and narrowing down to few MVPs, I started sketching ideas on a paper divided by 8 containers. Allocating one minute per container, I could come up with various ideas and solutions for my product.

Information Architecture

Information Architecture

Based on previous knowledge and findings, I created an Information Architecture

that meets user expectations

Based on previous knowledge and findings, I created an Information Architecture that meets user expectations

04. PROTOTYPE

Bringing value to the users

Lo-Fi Wireframing

I produced wireframes for multiple design variations for testing and

Feedback.

Choose addictions

Let us help you get out of distractions to focus on your main goals in life

Pornography

Smoking

Shopping

Sugar

Gambling

Plastic Surgery

Start Rewire!

Start Rewire!

Your dopamine baseline is high

Don’t worry, our AI therapists will guide you to become a better version of yourself.

High dopamine baseline

Today

Goal

Your AI Therapists

Continue

Continue

Peng

Speed

Based on your information, we recommend a gradual pace, but feel free to adjust!

Gradual

Slow and steady, wins the race

Next

Next

Jan

Apr

Aug

67%

Dopamine baseline

Avg. baseline

Add Activities

Recent

Foods

Drinks

Drugs

Internet

Junk Food

Junk Food

Keto

High-sugar

Water

Smoothy

Beverages

Tobacco

Video game

Virtual Events

Salvia Divinorum

Aerosols

Gaming

Learning

Communication

Finance and Budgeting

Ketamine

Binge-watch

Social media

Marijuana

Show more +

Show more +

Alcohol

MDMA

Show more +

Energy Drink

Alcohol

Coffee

Tea

Juice

Milk

Spicy-foods

Show more +

Low-carb

Snacks

Fruits

Balanced

Vegetarian

Running

Binge-eating

Alcohol

Continue

Continue

Hello,

Alex!

Come on in for our therapy session!

Text

Join

see all

66%

Dopamine 101

learn

37%

5km running

exercise

70%

Habit Formation 101

learn

50%

Gratitude Journal

mindfulness

My tasks

Home

Track

Explore

Community

Therapy

Today

Therapy

Learn

Reward

Come on in, Alex!

View all sessions

Healing space

Meet Andy

& Dr. Anderson

chat

video Game

Social Media Addiction

.

Andy is an AI therapist who is trained by Dr. Anderson

who specialized in video game addiction and social media addiction. Andy is a laid back, easy going owl that knows how to make ypu feel comfortable and heard. He also has good taste in music and he loves jazz. His sense of humor makes the therapy session even more enjoyable! Meet Andy, talk with him for several minutes and you will know a lot more than i do! Good luck, have a great session.

About Andy

Book a session

Posts

Anderson

Andy

Meet Andy

& Dr. Anderson

chat

video Game

Social Media Addiction

.

Dr. Anderson is a psychotherapist, psychoanalyst, teacher and supervisor in private practice in New York City and in New Jersey. He was educated in NYU school of medicine and specialized in video game addiction and social media addiction. Dr. Anderson is a highly experienced psychotherapist specializing in Cognitive Behavioral Therapy (CBT). With a deep understanding of human behavior and psychology, Dr. Anderson has dedicated his career to helping individuals overcome various mental health challenges, including addiction, anxiety, and mood disorders.

About Dr. Anderson

Book appointment

Andy

Posts

Anderson

Meet Andy

& Dr. Anderson

chat

video Game

Social Media Addiction

.

Andy

Posts

Anderson

Newest

Today

Therapy

Learn

Reward

My courses

Completed courses

Recommended for you

see all

Impulse Control

30 days streak

Thriving in the Real

30 days offline joy

25%

rewired

28 days down. 1 week left for your

next milestone. Excellent Alex!

Today

This week

This month

Stay Strong

you are 47% more likely to setback

on today. Tap to prepare!

Dopamine Level

Know yourself to conquer yourself.

Sun

Mon

Tue

wed

Thu

Fri

Sat

Trigger log

Know your vulnerable points and don’t let it fool you.

D-level- 32%

S-level-high

Mood:

Bored 63%

Motivation Trend

What makes you motivated? when do you lose it?

192

Daily Progress

Make your heatmap all purple, Guess what’d happen.

Rewired

Track your overall rewiring process

22.5%

Rewired

Search

Stories

+23

+23

Follow

LunarQuest

6 hours ago

#DigitalDetox #UnplugToReconnect

For years, I didn’t realize how much time I was losing to endless scrolling. My days started and ended with notifications, likes, and mindless ...

Amara Collins

Elara Davidson

Home

Track

Explore

Community

Therapy

Reward shop

770

Andy

A Jazz enthusiast, Excellent

sense of humor. But he

can’t fly so he is on a diet.

Emotion

Headwear

Eyewear

Clothing

Ride

Day 26

You know right?

I’m always on your side!

You got this!

Just do it

Visual Style

Visual Style

I created a visual style that fits my product identity.

I created a visual style that fits my product identity.

Design System

Design System

I implemented the design system using the Atomic Design methodology.

To start, I built a catalog of tokens such as patterns, colors, text styles, icons and

grid system. This provided me with set of design guidelines that

promote a consistent design language.

I implemented the design system using the Atomic Design methodology.

To start, I built a catalog of tokens such as patterns, colors, text styles, icons and grid system. This provided me with set of design guidelines that

promote a consistent design language.

Typography

Aa

Poppins

H1

42

Bold

Home

H2

24

Bold

Main headers

20

Medium

Status message

H3

16

Medium

card headers

H4

14

Medium

paragraph headers

H5

12

Regular

paragraph sub headers

H6

10

Regular

Progress bar header

H6

Text

Text

Text

Text

Text

Default

Default- medium

On top- medium

On top

Error

Secondary

Text

Text

358Px

260Px

60Px

Buttons

Menu

Home

Track

Explore

Community

Therapy

Search

Search Bar

Stepper

Progress Bar

Select

1st option

2nd option

3rd option

Icons

Usability Testing

Usability Testing

I conducted a usability test with five users in my target demographic using the

prototype to see how user friendly the service is.

I conducted a usability test with five users in my target demographic using the

prototype to see how user friendly the service is.

Pain point

  1. “Like” button in Doctor’s profile is hard to reach.

  1. “Like” button in Doctor’s profile is hard to reach.

  1. Alert section in track is not visually highlighting.

  1. Alert section in track is not visually highlighting.

  1. “see all” feature doesnt’ align with other pages in

doctor’s post screen.

  1. “see all” feature doesnt’ align with other pages in

doctor’s post screen.

Pain Points -

Positive feedback

  1. Video chat feature with AI therapist looks like an

excellent example to apply NLP tech.

  1. Video chat feature with AI therapist looks like an

excellent example to apply NLP tech.

  1. Prevent setback by expected trigger trend is a

brilliant idea.

  1. Prevent setback by expected trigger trend is a

brilliant idea.

  1. The idea that users can earn rewards by positive

interaction and customize their cute AIs are perfect

for those dopamine burst loop.

  1. The idea that users can earn rewards by positive

interaction and customize their cute AIs are perfect

for those dopamine burst loop.

Positive Feedback -

05. REFLECTION

How can i improve the service?

What i learned

Research, Research, Research

Some of my friends said I should spend less time on research process,

but honestly, the more i put effort on research, better quality could be

achieved. I like how my design was able to include much more in-depth

under-standing of users’ pain points that were key to defining the problem

scope.

Prioritize target audience

When i first design the app, i was distracted by too much information

provided by wide range of voices therefore i tried to satisfy all the users

needs and that’s the point I lost to make decisions. I learned prioritizing

the most concerned and overlapping problem is crucial to take

further steps in design process.

Testing early and often.

It would’ve taken much longer and subjected me to fall in bias if i struggled

to make decisions by myself. Luckily I was able to test my deliverables and

got objective feedbacks which kept me on track.

What next

Enhance reward system

In the app, users can earn gems as rewards and use them to customize their characters to keep them motivated. This reward system was built for my target audience, the millennials. However I came to realize that it may not satisfy wider range of user groups. In this case, I believe a couple of reward options such as growing plants or building a farm would provide more therapeutic effect for the users.

Extend trackability with wearable devices

Currently, app can track and predict behavior only if users manually enter their activities. However, considering some users might not have enough natural willpower to do so, It may not be the best option. It would be powerful if the app could detect the users behavior with motion sensor of wearable devices and alarm the user who is about to have a setback.

Put the "like" button where comfort of reachability can be achieved.

Put the "like" button where comfort of reachability can be achieved.

Gave the setback alert tab more contrast to be visually alarming.

Gave the setback alert tab more contrast to be visually alarming.

Positioned "see all" text to the top right to align with my design system.

Positioned "see all" text to the top right to align with my design system.

High Fidelity Design

High Fidelity Design

05. REFLECTION

How can i improve the service?

What i learned

What next

Research, Research, Research

Some of my friends said I should spend less

time on research process, but honestly, the more

i put effort on research, better quality could be

achieved. I like how my design was able to include

much more in-depth under-standing of users’ pain

points thatwere key to defining the problem scope.

Prioritize target audience

When i first design the app, i was distracted by too

much information provided by wide range of voices

therefore i tried to satisfy all the users needs and

that’s the point I lost to make decisions. I learned

prioritizing the most concerned and overlapping

problem is crucial to take further steps in design

process.

Testing early and often.

It would’ve taken much longer and subjected me to

fall in bias if i struggled to make decisions by myself.

Luckily I was able to test my deliverables and got

objective feedbacks which kept me on track.

Enhance reward system

In the app, users can earn gems as rewards and use them to customize their characters to keep them motivated. This reward system was built for my target audience, the millennials. However I

came to realize that it may not satisfy wider range of user groups. In this case, I believe a couple of reward options such as growing plants or building a farm would provide more therapeutic effect for the users.

Extend trackability with wearable devices

Currently, app can track and predict behavior only if users manually enter their activities. However,

considering some users might not have enough natural willpower to do so, It may not be the best option. It would be powerful if the app could detect the users behavior with motion sensor of wearable devices and alarm the user who is about to have a setback.